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anyone who says differently is selling an iThing [Dec. 17th, 2014|10:02 pm]
[Mood |amusedamused]

1: "that's a depressing outlook on life."

2. "Life is depressing. And do is Outlook. But one expects that of Microsoft products."

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two-fisted [Dec. 1st, 2014|06:22 pm]
[Mood |amusedamused]

[2f] Approval.
[me] Which invites the question, which is more powerful?
[Isawa_Koi] Equally powerful, but the left one has more hits on Youtube.

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[ksp] Sisyphus and his Boulder(s) [Nov. 23rd, 2014|08:58 am]
[Mood |tiredtired]

I've decided I'm done chasing asteroids. The way KSP keeps (re)spawning them, like purse-snatchers in Atlas Park, I could keep doing that as long as I want. But I don't. I have other things to do.

(The feeling of relief I had yesterday when I checked my list of alarms and saw that I'd dealt with all the rocks previously on my scopes, and could finally warp ahead to making progress with my other missions, was rather telling.)

And since there's no actual consequence for ignoring potential impacts, even the supposedly dino-killing class-Es... yeah, it's time to get Jeb et al to Jool, and bring Tre home from Duna.

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The Power Supply Who Cried Wolf [Nov. 22nd, 2014|11:16 am]
[Mood |geekygeeky]

[Shad] ... Note to self. Tell the hardware techs that if they don't fix the UPS monitor so that it stops sending six alerts every time there's even a minor power flutter, one day when there's an actual critical failure we won't find out because everyone reflexively deleted the alert message and went back to sleep.
[Shad] Simply put, when the rate of false positives is thirty times that of the rate of actual incidents, people *stop trusting the alarm system*.
[me] yup.
[me] Useful to shadowrunners, not so much to the actual IT people.
[Pyro] Yeeaap.
[Pyro] On which note, check your server room for suspicious guys in boiler suits with non-specific "Maintenance" on the back.
[me] "Yeah, we're here to fix the... things."
[seebs] You did need... things... fixed, right?
[me] "You must have, or you wouldn't have called us." "We didn't call you." "Right. Uh. The head office sent us out." "This is the head office."
[me] "..." "..." *automatic weapons fire*

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Defeat Means ...? [Nov. 22nd, 2014|09:59 am]
[Mood |deviousdevious]

[Brick] Sounds like a good way for a boss character to save his hide. "Well done, adventurers. You have bested me. In honor of your skill, I shall join you in your travels." "...what." "Come, let us continue our quest." "Dude, you ARE the quest!" "Nope, sorry, named character has been recruited, you can't get rid of me."

[my response]

(screen darkens, camping music plays)
(brief flash of rogue with knife out)
[Lord Blackthorn] has left the party!

"... in the middle of the night, while we were all asleep. Quite clever of him, actually."
"Damn! I hope we don't run into him again."
"Oh, I think that rather unlikely."

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more auld lang syne [Nov. 8th, 2014|11:59 pm]
[Mood |nostalgicnostalgic]

I just had a short dream where I was in one of the campus computer labs (that actually doesn't exist anymore, but used to be a regular hangout), and a cute girl who looked just like one of my old girlfriends (twymer) was snorking over something she was reading on the screen... and then I looked again, and the hair and voice were right but the face was different (some Asian in the mix), and of course she was twenty years younger than either of us now.

and then I woke up. :/

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A product of my time [Oct. 7th, 2014|06:49 pm]
[Mood |nostalgicnostalgic]

One of my many guilty pleasures is "'70s futures" - the aesthetic of the sci-fi of my youth. (Thus, while Star Wars technically takes place "long ago", it totally counts.) Some people, either in homage to or continuing to work in settings dating from that time, still make things that look like that (often with computers rather than actually building the models, sets, pyrotechnics, etc) and I'm often tickled when I see it.

The spaceships are, if not clearly derived from/inspired by Apollo-era NASA hardware, nakedly industrial and practical in design; the robots are likely to be the same, boxes with tool arms and a single camera "eye", though there's still a good chance of seeing the gleaming chromed humanoids from the previous generation, or the android that appears perfectly human until damage reveals its sparking wires or the electronic "face" under its false one. The computer displays are small and monochrome (with distinct CRT scan lines), while the consoles are large and covered with colorful lights and buttons and rocker or toggle switches. Even portable devices - sensors, communicators - are rarely smaller than a book or a salt shaker. Mechanisms built into the walls dispense "space food" in various odd colors and/or textures, few of them particularly appetizing.

While men may be clean shaven (and intellectuals are more likely to be), mustaches, beards and even sideburns are common. Women tend to go for either practical bobs or elaborate hairstyles. Jumpsuits, bellbottoms, and dress shirts with wide lapels are the order of the day. Sidearms are usually laser guns of some sort; some produce visible bolts or beams, but many simply flash at the business end and the target falls back with a charred spot and a burst of sparks. Spacesuits are always large and bulky, often semi-rigid, with big facebowl helmets.

And sometimes there's a red star or hammer and sickle on something. Because the Soviet Union is always going to be around, especially in space, right?

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Full of pith (and vinegar) [Oct. 6th, 2014|01:14 pm]
Let he who is without nerd cast the first d20.

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Star Trek in a nutshell [Oct. 5th, 2014|04:19 pm]
[Mood |geekygeeky]

From my guild fleet's OOC channel:

"Has the nebula eaten you all yet?"
"nope, we are now talking to it"

(heck, that was the plot of at least two episodes and the first movie)

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